Saturday, March 1, 2014

Assignment #5


(Daniel, 2006) described the following six senses:
Design: Design is the nature of human to shape something that does not exist already and that is according to our needs and can give meaning to our lives.  In today’s world, it is very important to create something that is beautiful and that can emotionally engage others. The companies should have a design book, the employees should read design magazines, should visit the design museum.
Story: Stories are important mental process events. They give knowledge, information, emotions and context. Businesses are realizing that stories are becoming source of big money. The companies can write a mini-saga, use tape-recorders for recording, can ask employees to visit a storytelling festival.
Symphony: According to symphony, synthesis is the greatest demand today. It involves seeing the big picture, to cross the boundaries, to combine the pieces and making the new whole. The companies should listen to great symphonies.
Empathy: It is the ability of a person to understand the feelings of others by imaging yourself in other’s position. Empathy gives us pleasure and makes us human being. The employees should test their empathy quotient. The employees should not outsource their empathies.
Play: (Daniel, 2006) described that, the employees should work along with laughter, games and humor. If the employees will not play then they will be in depression. The employees should play right-brain games.
Meaning: In today’s world, we work for a motive, a purpose and for spiritual fulfillment. According to Daniel, one should say thank and should not make excuses, should dedicate his/her work.
This book confirms my own perception in the context of sense of design, story, empathy and meaning because I also perceive the same. I also think that creativity is important in today’s world. I also agree with storytelling, understanding others feelings, and meaning. The sense of play has challenged my own perception in a way that I didn’t think that playing games is important factor.
While transforming myself into a joyous and effective knowledge worker, I have to face many obstacles.  I shall have an obstacle of communicating with others in a workplace. There can be difficulty related to differences in languages, cultural differences. Every employee does not know much about his/her co-workers so I as a worker will find in difficulty in understanding the nature of other persons.
There can be technical and geographical barriers while transforming myself into a joyous and effective knowledge worker.
It will be difficult for me to build new designs. I would not have knowledge of what other like or not. I will have to make the things creative in such a way that others will like. As according to (Daniel, 2006) I should do the work with pleasure. But if I am a serious and angry person then it will be difficult for me to do the work with joy and pleasure. So it can be one of the obstacles that I have to face while transformation.
If I am a shy person i.e. I am an introvert person then it will be much difficult for me to communicate well with the employees. (Daniel, 2006) described that one should understands the feelings of others and should share their knowledge and stories with others. So, it will be difficult for me to communicate well with other employees and co-workers.
I should have a proper meaning in my life. I should know that what is the purpose of my life or what is the motive of my work. So, it would might be difficult for me to define a proper meaning to my life and defining a purpose of my work.